Free Penguin download - Nvidia Driver Linux
Nvidia Driver 285.05.09

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Nvidia Corporation is an American multinational specializing in the manufacture of graphics-processor technologies for workstations,
desktop computers, and handheld devices.The company, based in Santa Clara, California, has become a major supplier of integrated circuits (ICs) used for personal-computer motherboard chipsets, graphics processing units (GPUs), and game-consoles. Notable product lines include the GeForce series for gaming and the Quadro series for graphics processing on professional workstations, as well as the nForce series of integrated motherboard-chipsets. Nvidia's product-portfolio includes graphics-processors, wireless-communications processors, PC platform (motherboard core-logic) chipsets, and digital-media-player software.The Mac/PC user community arguably knows Nvidia best for its "GeForce" product-line, which not only offers a complete line of "discrete" graphics chips found in AIB (add-in-board) video cards, but also provides a core-technology in both the Microsoft Xbox game-console and nForce motherboards. In many respects, Nvidia resembles its competitor ATI, because both companies began with a focus in the PC market, but later expanded their businesses into chips for non-PC applications.
Nvidia does not sell graphics boards into the retail market, instead focusing on the development of GPU chips. The manufacturing of Nvidia chips, as a fabless semiconductor company occurs in the Taiwanese TSMC.
As part of their operations, both ATI and Nvidia do create "reference designs" (board schematics) and provide manufacturing samples to their board partners. BFG, EVGA, PNY, and XFX are some prominent Nvidia card manufacturers. ASUS and MSI are examples of manufacturers of both ATI and Nvidia cards. December 2004 saw the announcement that Nvidia would assist Sony with the design of the graphics processor (RSX)
in the Sony PlayStation 3 game-console.
As of March 2006, it is known that Nvidia will deliver RSX to Sony as an IP-core, and that Sony alone would be responsible for manufacturing the RSX. Under the agreement, Nvidia will provide ongoing support to port the RSX to Sony's fabs of choice (Sony and Toshiba), as well as die-shrinks to 65 nm.
This is a departure from Nvidia's business arrangement with Microsoft, in which Nvidia managed production and delivery of the Xbox GPU through Nvidia's usual third-party foundry contracts. (Meanwhile, Microsoft has chosen to license a design by ATI and make their own manufacturing arrangements for Xbox 360's graphics hardware, as has Nintendo for their Wii console to succeed the ATI-based GameCube.) On February 4, 2008, NVIDIA announced plans to acquire physics software producer AGEIA, whose PhysX physics engine program forms part of hundreds of games shipping or in development
for PlayStation 2, Xbox 360, Wii, and gaming PCs.
This transaction completed on February 13, 2008 and efforts to integrate PhysX into the GeForce 8800's CUDA system began.